The final four are then taken prisoner and tortured and reveal the events that happened in flashback from their own point of view. Dead Space: Aftermath opens with the last four survivors, having finally destroyed all the monsters, being "saved" by space marines. When a small piece of it is brought aboard the USG Bannon, the shit quickly hits the fan and almost everyone dies and mutates into monsters out to rip apart everyone else that is still alive – who then also monsterize. What? You want to know what the movie is about? Well, basically, in deep space an ancient relic is found that totally fucks with your mind. (This impression is emphasized by the fact that one studio obviously didn't know that the daughter of the token black character was also black, and not manga-white.) Thus, the impression is conveyed that an unfinished film with a continuous storyline that re-edited into a flashback structure and padded with new material created by 3-D computer animation students so as to produce a final product with a viable running time. But despite the involvement of five different animation studios, the styles of four character-narrated segments feature enough similarities that they convey a continuity of production which clashes severely with the framing narrative. The reason that Dead Space: Aftermath does so is because it, like the three film mentioned above, also suffers from an intense visual schizophrenia that is, in the end, severely detrimental to its overall impression: the framing events and the four narratives of the survivors are all from different animation studios, the framing events being rendered in an almost primitive 3-D computer animation style while the four narratives are presented in an anime style comparable to (but less detailed than) that of Vampire Hunter D: Bloodlust (2000). The movie at hand here, Dead Space: Aftermath, was released the same year, and is a prequel of sorts to Dead Space 2 – one of its main characters, Nolan Stross, appears in the game subsequent to his fate in the film – that offers some bridges to the continuity of the game. (Both Dead Space: Downfall and Dead Space: Extraction, by the way, had a six-issue Dead Space comic book prequel that appeared in 2008.) A third game in the series, Dead Space 2, came in 2011 and as a sequel to the first game it once again features Isaac Clarke. This in turn was followed by the computer game Dead Space: Extraction in 2009, which takes place prior to the game it follows and at the same time as Dead Space: Downfall. To learn more about how and for what purposes Amazon uses personal information (such as Amazon Store order history), please visit our Privacy Notice.But to fill you in a bit on the timeline, the game Dead Space, which features Isaac Clarke, "an engineer who must fight his way through a mining starship infested with hostile, grotesque monstrosities called Necromorphs," was released in 2008 and became a hit an animated film entitled Dead Space: Downfall (2008 / trailer), a prequel to the game, followed around the same time. ![]() You can change your choices at any time by visiting Cookie Preferences, as described in the Cookie Notice. Click ‘Customise Cookies’ to decline these cookies, make more detailed choices, or learn more. Third parties use cookies for their purposes of displaying and measuring personalised ads, generating audience insights, and developing and improving products. This includes using first- and third-party cookies, which store or access standard device information such as a unique identifier. If you agree, we’ll also use cookies to complement your shopping experience across the Amazon stores as described in our Cookie Notice. ![]() We also use these cookies to understand how customers use our services (for example, by measuring site visits) so we can make improvements. ![]() We use cookies and similar tools that are necessary to enable you to make purchases, to enhance your shopping experiences and to provide our services, as detailed in our Cookie Notice.
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